### Conditions - **The Ribbon** - 1 use (-2 penalty to death saves) - **The Fiddle** - 1 use # Session Summary ### The Skiff is born - Session begins with the posse gathered near some sort of underground waterway. - The group decides to build a skiff using the various materials around them. - Bimbap rolls super high and builds a strong hull. The rest of the posse build various parts of the craft, including highly useful wheels crafted by Morty. ### Eleanor is Interrogated... a lot. - Seraphine is not buying Eleanor's story, and is side eyeing her hard. - Eleanor explains that the purpose of the plot was to escape the eye of the cult in such a way that they would not pursue them. - Seraphine still doesn't buy it. ### Seraphine finds a hand - Seraphine uses her magical abilities to communicate with the water beasts, and discovers a hand that has been flipping around in the water. - She sticks it with the dagger and tosses it in the bag. ### The Group Defeats a Bayou Beast - The group finds a beast in the water ahead, and defeats it in combat. - Louis collects a suspicious looking mask from the dead beast.