### Conditions
- **The Ribbon** - 1 use (-2 penalty to death saves)
- **The Fiddle** - 1 use
# Session Summary
### The Skiff is born
- Session begins with the posse gathered near some sort of underground waterway.
- The group decides to build a skiff using the various materials around them.
- Bimbap rolls super high and builds a strong hull. The rest of the posse build various parts of the craft, including highly useful wheels crafted by Morty.
### Eleanor is Interrogated... a lot.
- Seraphine is not buying Eleanor's story, and is side eyeing her hard.
- Eleanor explains that the purpose of the plot was to escape the eye of the cult in such a way that they would not pursue them.
- Seraphine still doesn't buy it.
### Seraphine finds a hand
- Seraphine uses her magical abilities to communicate with the water beasts, and discovers a hand that has been flipping around in the water.
- She sticks it with the dagger and tosses it in the bag.
### The Group Defeats a Bayou Beast
- The group finds a beast in the water ahead, and defeats it in combat.
- Louis collects a suspicious looking mask from the dead beast.