### Conditions - **The Ribbon** - 1 use (-2 penalty to death saves) - **The Fiddle** - 1 use # Session Start > Having parted ways with Gazza, now significantly richer, the party continues down the overgrown road in search of a suitable place to rest. Wet moss and soil dense with mycelium fill the air with smells of dew and delicate rot. Tall trees form a jungle tunnel where crawling insect sounds come from all around. The wagon rolls begrudgingly along - wheels captive in their muddy ruts and thick darkness fills the way ahead. # Session Summary - They search for a place under a tree without a bunch of foliage. - Louis checks to see if there is anyone still following us and he rolls really high, but when he approaches the figure he rolls terribly to hit with the shotgun, and the **stalker guy escapes again** (after another failed attempt to trip him up using a stick). - They find a **bloody fiddle** in the dirt near where they set up camp. Booker grabs it and adds it to the arsenal of instruments. Spooky fiddle music - After the long rest, the party wakes up in the twilight and continues down the trail until Ember spots an armoire in the woods. She sends Ivy to go in there and check it out, and she returns saying that its basically an old armoire in the woods that looks all beat up. - Most of the group go to check out what it is, and when Oliver the Concubine touches the armoire a gigantic mouth and face grow out of it. It swallows Oliver up and chews the shit out of him. - Ember uses suggestion to command the wardrobe to vomit out all of its contents, and it does so - this includes the remains of Oliver and some **creepy looking shears, which Ember collects**. - Seraphine's bestow curse cripples the mimic for long enough that the party destroys it pretty easily. - They finally defeat the mimic as it runs away from the frightened spell, **satisfying the condition of the Louis brew**! there are a bunch of opportunity attacks as the thing tries to run away from them. - After defeating the mimic in combat, the a party continues thru the woods until they come upon Sister rain in the woods walking barefoot. She's a stoney hippy seeming lady. - **Louis gets some drugs from her after Ember dons some boots and uses the Fabulist gem to give her fake gold**. - They part ways after learning that she is headed to Fox Willow where she is being called by the patient lady. - They carry on until they finally arrive at Wickermoor Village, where they see a number of people in the square, among them are the Druskenvals and some artist looking guy. - Phil hypes them up and tells everyone to celebrate the salvation of Fox Willow! - Louis and the gang try and convince Phil that the amount that he owed them was 100 and not 50 and he goes for it. - After collecting and doling out the gold, they talk to the artist guy (Gaston Doray), who is somewhat insufferable, but Adela loves his artwork. - Gaston first reveals a painting of creepy corn in the distance, and talks about how its representative of the proletariat or some bullshit like that. - We end with the party asking Gaston if he wants to wager the paintings on a game of liars dice.