# Session Start
>*Having discovered the bewitched attic, you look through the door as dry teeth crunch beneath your feet. The Druskenvalds are bound and unconscious in the room where a horrible hag wanders, her spell nearly complete in its casting! What will you do to save the Druskenvalds before they meet their certain end?!*
# Session Summary
With 20 excellent nat 20s, they realize that it's a trap! ember uses her tremor sense to detect the weasel in the room.
Lazulia and X69 use their fantastic insight to notice the trap.
Ember uses her Tremor Sense to detect the presence of the weasel (this is perfect!)
Cletus dunks the weasel in the cauldron
Cletus kills the acid burned weasel, throat whistles through the college of whistles, 1/4 tone above the ideal
CLETUS NEARLY DIES!
Ember barely gets off the kill on Vessla right before she's about to start fucking shit up!
The house goes back to a somewhat normal state, with Vessla disappearing and the crooked house becoming significantly less crooked.
Philip runs downstairs and checks on his journal (this happened very fast, nobody will likely recall!)
It appears that they don't really know what is going on, but don't seem to believe that anything crazy was happening
THE GIFTS
They finally have the dinner with the Druskenvalds just as the housekeeper family is coming in, and the ol' boy has his voice back!
they have an epic food fight